Lecture 58 Ultimatum & Dictator Games
Dictator Games¶
- Responder cannot reject the offer.
- To prove whether its altruism or fear.
- Answer: Mostly fear of rejection (strategic)
- NE = 0
- In one-shot situation, no strategic thinking involved as no need to consider the responder's reaction
- Any positive offer is altruistic
- Another aspect: wealth of the dictators were not earned
- baseline (unearned wealth) \(\to\) Assumed to have certain amount of money
- 17% gave zero offer
- earned wealth: do some task to get some money and then split it
- GMAT questions correctly got them this.
- 80% gave zero offer
- double-blind: the three players don't know each other… put this in a sealed envelope in a box
- 96% gave zero offer
- When there was complete anonymity 96% dictators offered zero amount.
Basic Results¶
- Baseline design variants:
- Repeat the game (new player each tome)
- Ask responder to state a minimum acceptable offer (MAO), instead of deciding whether to accept a specific offer, so that he doesn't change his decision based on the offer (like 7 is my lucky number so I will select 7% that he has offered)
Minimum Acceptable Offer¶
- MAO advantage: measure likely reactions to all possible offers
- At MAO, pleasure of getting money = satisfaction from refusing the offer and getting no money, but punishing the proposer for violating the 50-50 social norm.
The number, \(R\) indicates the strength of the Responder's private reciprocity motive.
- Large \(R\) \(\implies\) she cares a lot about fairness/generosity.
- \(R = 0\) \(\implies\) she doesn't care about the Proposer's motives at all.
- Satisfaction at reject a low offer = \(R(50-y)\). The gain from accepting the offer = \(y\).
So, 'reject the offer if \(y \lt R(50-y)\)'
Thus, MAO can be calculated as
$$
y \lt \dfrac{50R}{(1+R)}
$$
- \(R=1\), equal importance on reciprocity and the social norm. Reject any offer less than $25.
- Cutoff at which two motivations, monetary gain and punishing for justice balance out.
- \(R=0.5\), cutoff = $16.67.
- \(R=2\), cutoff = $33.33.
- Actual offers even control for risk-aversion (more generous)
Variant of Dictator & Ultimatum Games¶
- Methodical variables change experiment
- stakes
- repetetion doesn't make difference
- Anonymity lowers allocations
- Demographic variables = different groups of people behave.
- men and econ majors are often more self-interested
- high-T males reject more… but more generous
- Young children are more self-interested
- Culture
- stakes
- language
- experimenter effects
- Descriptive variables change description of the game
- labelling and context but not structure
- call it seller-buyer exchange \(\implies\) self-interest is encouraged
- claim from a shared resource pool \(\implies\) encourage generosity.
- Structural variables change game by adding variables (identity, communication, entitlement)
- Create entitlement by letting a contest winner be the Proposer \(\to\) lower offer
- Knowing the players makes the allocations higher
- When they don't know share of pie, responders are reluctant to reject low offers
- Multi-person games \(\to\) social preferences not based on another's overall generosity… but about another player's fairness
- In competitions, there is no way for fair minded people to compete.