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Lecture 57 Introduction of Behavioral Games

  • When we are not always driven by self-interest… also concert for others and preference for fairness

Behavioral vs Standard Game Theory

  • Many of the analytical behavioral theories actually have no behavioral aspects

Social Dilemmas

  • Occur when people don't take adequate account for effects of their decisions on others (positive/negative)
  • Developed nations: strict global control on carbon emissions. Others: No!
  • Traffic jam:
    • Individuals contribute by not carpooling (driving alone), and not accounting for their contribution to the congestion
  • Antibiotics
    • antibiotic-resistant bacteria
    • harmful effect on many others

The tragedy of the Commons

  • Garrett Hardin
  • Control access… else would be exploited…
  • Fishermen as a group would be better off by not catching too much tuna.
  • Free riders

Resolving Social Dilemmas

  • Greek storyteller Aesop = the mouse who will bell the cap… few lives lost, but will save other lives

Altruism

  • willingness to bear the cost in order to help the larger society.
  • The mouse

Resolving Social Dilemmas

  • Present day global environmental problems

Social preferences

  • When individual don't just care about themselves but also about others… they have social preferences
  • even if they have lower payoff for themselves

  • Suppose there are \(n\) players in a game… has extensive form representation. At any end node, player \(i\) has direct utility \(u_{i}\) (\(i = 1,2,\dots, n\))

  • Each player has a type characterized by altruism coefficient, \(a_{i} \in (-1,1)\)

    • Individual is spiteful: \(a_{i}\lt 0\)
    • Self-regarding: \(a_{i}=0\)
    • Altruistic: \(a_{i}\gt 0\)

$$
v_{i} = u_{i} + \sum_{j\neq i} \dfrac{a_{i}+\delta a_{j}}{1+\lambda} u_{j}
$$
where \(\lambda \in [0,1]\). The right hand addend is the altruism-adjustment component.

The specification was given by Levine in 1998.

  • When \(\lambda = 0\), \(v_{i} = u_{i}+a_{i}u_{j}\)
    • And when \(a_{i}=0\), \(v_{i}=u_{i}\) (self regarding)
  • Spiteful behavior = flip side of altruistic
    • imposes a cost on others, while also has a cost on the person behaving such
    • Punishing those who throw litter out of their car, by yelling at them = Spiteful behavior. (May help to enforce valued social norms),
      • yelling (anger/frustration) is the cost
      • feeling like you contributed to the society (satisfaction) is a benefit
    • Confer benefits that are non-material or psychological

Examples of Altruistic behavior

  • tipping
  • charity
  • voluntary unpaid work
  • monopolies not raising prices during shortages

Behavioral Game - Ultimatum Game

  • 1982: Guth Schmittberger, & Schwarze
  • Format
    • One "Proposer" divides/splits
    • One "Responder" accept… reject then nothing.
  • By rejecting, the responder will get nothing… so he should always accept… as it gives a positive amount.
  • Responders think much less than half is unfair

    • willing to reject such small offfers to punish the proposer for behaving unfairly
  • "negative reciprocity" = reciprocate unfair behavior.

    • harm the unfair person.
    • at a substantial cost to themselves.
    • provided, unfair proposer is harmed more.
  • Reciprocity = preference to be help the kind and withhold help from the unkind.
  • Fairness = way of evaluation an allocation based on one's conception of justice.

Where did the fairness preferences come from?

  • Evolution \(\implies\) Become angry when pushed around… getting angry had survival value.
  • Culture \(\implies\) Standards of fairness

Competition in Ultimatum Game

  • New version: two-way split
    • If both Responders accept, one is chosen at random to receive the slit
    • If no one accepts, no one including the Proposer gets anything
  • Proposers will make lower offers as they know respondents are more likely to accept.