Lecture 57 Introduction of Behavioral Games
- When we are not always driven by self-interest… also concert for others and preference for fairness
Behavioral vs Standard Game Theory¶
- Many of the analytical behavioral theories actually have no behavioral aspects
Social Dilemmas¶
- Occur when people don't take adequate account for effects of their decisions on others (positive/negative)
- Developed nations: strict global control on carbon emissions. Others: No!
- Traffic jam:
- Individuals contribute by not carpooling (driving alone), and not accounting for their contribution to the congestion
- Antibiotics
- antibiotic-resistant bacteria
- harmful effect on many others
The tragedy of the Commons¶
- Garrett Hardin
- Control access… else would be exploited…
- Fishermen as a group would be better off by not catching too much tuna.
- Free riders
Resolving Social Dilemmas¶
- Greek storyteller Aesop = the mouse who will bell the cap… few lives lost, but will save other lives
Altruism¶
- willingness to bear the cost in order to help the larger society.
- The mouse
Resolving Social Dilemmas¶
- Present day global environmental problems
Social preferences¶
- When individual don't just care about themselves but also about others… they have social preferences
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even if they have lower payoff for themselves
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Suppose there are \(n\) players in a game… has extensive form representation. At any end node, player \(i\) has direct utility \(u_{i}\) (\(i = 1,2,\dots, n\))
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Each player has a type characterized by altruism coefficient, \(a_{i} \in (-1,1)\)
- Individual is spiteful: \(a_{i}\lt 0\)
- Self-regarding: \(a_{i}=0\)
- Altruistic: \(a_{i}\gt 0\)
$$
v_{i} = u_{i} + \sum_{j\neq i} \dfrac{a_{i}+\delta a_{j}}{1+\lambda} u_{j}
$$
where \(\lambda \in [0,1]\). The right hand addend is the altruism-adjustment component.
The specification was given by Levine in 1998.
- When \(\lambda = 0\), \(v_{i} = u_{i}+a_{i}u_{j}\)
- And when \(a_{i}=0\), \(v_{i}=u_{i}\) (self regarding)
- Spiteful behavior = flip side of altruistic
- imposes a cost on others, while also has a cost on the person behaving such
- Punishing those who throw litter out of their car, by yelling at them = Spiteful behavior. (May help to enforce valued social norms),
- yelling (anger/frustration) is the cost
- feeling like you contributed to the society (satisfaction) is a benefit
- Confer benefits that are non-material or psychological
Examples of Altruistic behavior¶
- tipping
- charity
- voluntary unpaid work
- monopolies not raising prices during shortages
Behavioral Game - Ultimatum Game¶
- 1982: Guth Schmittberger, & Schwarze
- Format
- One "Proposer" divides/splits
- One "Responder" accept… reject then nothing.
- By rejecting, the responder will get nothing… so he should always accept… as it gives a positive amount.
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Responders think much less than half is unfair
- willing to reject such small offfers to punish the proposer for behaving unfairly
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"negative reciprocity" = reciprocate unfair behavior.
- harm the unfair person.
- at a substantial cost to themselves.
- provided, unfair proposer is harmed more.
- Reciprocity = preference to be help the kind and withhold help from the unkind.
- Fairness = way of evaluation an allocation based on one's conception of justice.
Where did the fairness preferences come from?
- Evolution \(\implies\) Become angry when pushed around… getting angry had survival value.
- Culture \(\implies\) Standards of fairness
Competition in Ultimatum Game¶
- New version: two-way split
- If both Responders accept, one is chosen at random to receive the slit
- If no one accepts, no one including the Proposer gets anything
- Proposers will make lower offers as they know respondents are more likely to accept.