Lecture 12 Types of Utility
- Kahneman (2000):
- remembered utility after the experience
- real-time utility during the experience
- Remembered Utility
- memory-based approach (evaluation of past experience)
- Subject to bias: application of Peak-End rule1A
- Colonoscopy studies: Redelmeier and Kahneman (1996)
- Prolongation of the duration of the pain at lower levels lead to better evaluation
- People base decisions based on remembered past utility or disutility
- Retrospective hedonic editing: Cowley (2008). Can result in justification of past indulgences, leading to continuation of self-harming behavior (gambling, over-eating)
- Real-Time Utility
- Moment-based approach (more difficult to implement \(\Leftarrow\) requires continuous monitoring, e.g. subjects were asked to rate their pain on a scale of 0 to 10 (intolerable pain) every 60 seconds)
- Can be used to derive (Kahneman's) total utility, which can be used as a measure of objective happiness2
- Experienced Utility
- Distinction between
wanting
andliking
- Wanting: motivation aspects of reward
- Liking: hedonic aspects of reward
- e.g. We may want not to like something... like smoking #doubt
- Neuroeconomic evidence for this distinction:
- Dopamine is associated with motivation aspects of reward (wanting)
- Disruption of dopamine doesn't impair the hedonic aspects (liking)
- Distinction between
- Endowment & Contrast effect (E&C) ^1bef7f
- Happiness \(\neq\) well-being (people judge levels of these two, based on E&C effects)
- We are not referring to endowment effect as "acquisition of goods causing the acquirer to value the goods more highly than expected"
- Tversky & Griffin: Endowment effect of an event is its direct contribution one's happiness/satisfaction.
- Good news/experiences enrich our lives and make us happier.
- Bad news/hard times diminish our well-being
- The Contrast Effect: indirect effect that works in the opposite direction
- Positive experience \(\to\) happy but renders similar experiences less exciting. e.g. Winning music competition for the first time, vs second time.
- Negative experience \(\to\) unhappy, but helps us asses similar subsequent exp as less bad.
- Treadmill Effect: psychological adaption to pain and pleasure over time
- Existence supported by two theories:
- Adaptation theory: In terms of adaptation, hedonic response
- Experiment
- One hand in hot water, other in cold water for a period of time
- Then, both hands in the same container of lukewarm water
- One hand feels warm (prev in cold), the other feels cold (prev in hot)
- This theory explains, how lottery winners and paraplegics adjust rapidly to changed circumstances
- Not everyone convinced...
- Experiment
- Kahneman proposed a different mechanism: using the term
satisfaction treadmill
. Explained in terms of the aspiration effect.- Grad student constrained by her income to eat mediocre dishes in restaurants
- After a lucrative job switch, she can afford higher quality food. But on consuming the same food as before her utility won't be as much as before...
- This is because her aspiration level has increased.
- At high aspiration level, ceteris paribus, the utility from the same bundle is lowered.
- Another way of putting things: There is no longer a contrast** between the food she was consuming before and after the income increase.
- ECT applications
- Experiment (spend an hour): some subjects placed in extremely pleasant (decorated, well-furnished) and others in extremely unpleasant (small, dirty, noisy, overheated)
- Pleasant room: higher overall life satisfaction than unpleasant room ones \(\implies\) Dominance of the endowment effect.
- Unpleasant room: higher satisfaction with their own housing (like back home after the experiment) than pleasant room ones \(\implies\) Dominance of contrast effect
- Tversky & Griffin (2000) concluded: > A specific event is likely to have a significant contrast effect in the domain to which it (the event) belongs. An little to no contrast effect in others.
- Adaptation theory: In terms of adaptation, hedonic response
- Existence supported by two theories:
- Anticipatory Utility
- People gain hedonic utility from their anticipation of events. "Looking forward to that Jacob Collier Concert"
- ...based on a person's expected or predicted utility (belief about future experienced utility)
- "Playing a lottery" cannot be explained by EUT, but ECT can
- Unrealized hopes and fear \(\implies\) +ve or -ve endowment in terms of anticipatory utility.
- \(P(\text{Winning Lottery})\) is very low. So failure doesn't cause much disappointment
- Tversky & Griffin (2000): "Dream of becoming an overnight millionaire" pleasure \(\gt\gt\) mild disappointment of not winning the lottery.
- \(\text{+ve Endowment Effect} \gt \text{-ve Contrast effect}\) \(\implies\) People can continue to play lottery even if they don't win.
- Evidence (study by Kocher, Krawczyk and van Winden (2014)): Lottery playing subjects preferred to wait longer for the result
- Also preferred playing two tickets in separate draw (than in the same draw), thus prolonging period of anticipation.
- Contrast effect is highly sensitive to probability of winning/losing
- As \(P(\text{Winning}) \uparrow\) . \(D \uparrow\) faster than \(B\uparrow\)
- \(D:\) Disappointment of losing (contrast effect)
- \(B:\) Benefits from the hope of winning.
- People prefer long-odds over short-odds
- Sweeter dreams and milder disappointments.
- Residual Utility
- Pleasure or pain felt at later periods of time in separate episodes
- Enjoy holiday for a month (anticipation and the actual event) and then suffer a contrast effect when they return to work.
- Later episode: Maybe a month later they feel another
utility boost
related to the same holiday exp, when reminiscing with friends.- Such episodes may be repeated at various intervals
- Residual Utility arises from reminiscence.
- Can also be negative: dwelling on a bad experience.
- Diagnostic Utility (DU)
- People infer utility from their actions.
- Alcohol consumption decision: consider the experienced or hedonic utility... Also, utility inferred from the action of consumption \(\implies\) vice of a weak will or signal of a strong will. (also jogging more rounds)3
- Possible that \(\text{-ve DU} \gt \text{+ve }E[\text{EU}]\) \(\implies\) abstain from consumption
- Process of self-signalling**: Particularly important for people who are uncertain about their attribute (i.e. "Do I really have a strong willpower?")
- \(\implies\) Temptation shouldn't be seen as a cost... there's a benefit too.
- A Dieting Person
- experienced disutility = hunger
- benefit of +ve DU = improved self esteem if they refrain
- They don't get this however, if they have had a gastric band surgery in which case they don't feel hungry.
- A Dieting Person
- Transaction Utility
- NM says: Net value = \(\text{Benefit} - \text{Cost}\)
- Reality: loss-aversion phenomena makes this coding, hedonically inefficient
- \(\implies\) Kahneman & Tversky (1984) reject "costs = losses"
- Thaler proposes two types of utility gained from a transaction:
- Acquisition Utility: \(\sim\) Consumer Surplus, value relative to price (of a good)
- Transaction Utility: Perceived value of the deal or \(\text{Reference Price} - \text{Paid Price}\) (RP - PP)
- RP may be the price that consumer expects to pay for the good
- \(\implies\) People are tempted to buy
deals
where TU > AcqU- Marketing strategies: manipulate framing of offers... Reference Prices and emphasize on savings. - e.g. "~~₹4000~~ ₹2000 only! Limited Time offer!"
- \(\implies\) Forgo goods that benefit in terms of AcqU but get rejected due to higher perceived transaction disutility.
- Additional Dimension: notion of fairness
- Competitive consumers gain utility if they think that they outsmarted the market.
- e.g. "Deal is better if the offer is more valuable than the marketer intended"
- M1 (to M2, who is far away): How much does this car cost?
- M2: $3000.
- M1: What... you said $2000?
- M2: Yeah, wait... I am getting a call.
- C: (knows that M1 has misheard and thinks it will be a great deal) Can I buy this immediately?
- M1: Yeah, sure! Let's go inside and get the paperwork done.
- C: No, I don't need all that... take this cash... (Gives him $2000.)
- M1: Okay! Here are the keys...
- (C drives away thinking he scammed them)
- Later that evening,
- M1: Haha... He actually thought I couldn't hear properly... we sold it to him at $2000. Nobody was buying it before. Good move.
- M2: Yeah, I know. But I don't think this strategy will work every time.
- M1: It will... Because TU > AU.
- e.g. "Deal is better if the offer is more valuable than the marketer intended"
- Important counter-intuitive policy implications for marketers in terms of targeted promotions #doubt
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Peak-End rule, we happen to remember something (from a certain experience)... we remember the experience something at the peak, and something at the end of the experience. ↩
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Under certain assumptions ↩
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If I am able to resist myself, I will get a signal of having a strong will and I will get a satisfaction out of that... ↩