Lecture 12 Types of Utility

  • Kahneman (2000):
    • remembered utility after the experience
    • real-time utility during the experience
  • Remembered Utility
    • memory-based approach (evaluation of past experience)
    • Subject to bias: application of Peak-End rule1A
    • Colonoscopy studies: Redelmeier and Kahneman (1996)
      • Prolongation of the duration of the pain at lower levels lead to better evaluation
    • People base decisions based on remembered past utility or disutility
    • Retrospective hedonic editing: Cowley (2008). Can result in justification of past indulgences, leading to continuation of self-harming behavior (gambling, over-eating)
  • Real-Time Utility
    • Moment-based approach (more difficult to implement \(\Leftarrow\) requires continuous monitoring, e.g. subjects were asked to rate their pain on a scale of 0 to 10 (intolerable pain) every 60 seconds)
    • Can be used to derive (Kahneman's) total utility, which can be used as a measure of objective happiness2
  • Experienced Utility
    • Distinction between wanting and liking
    • Wanting: motivation aspects of reward
    • Liking: hedonic aspects of reward
      • e.g. We may want not to like something... like smoking #doubt
    • Neuroeconomic evidence for this distinction:
      • Dopamine is associated with motivation aspects of reward (wanting)
      • Disruption of dopamine doesn't impair the hedonic aspects (liking)
  • Endowment & Contrast effect (E&C) ^1bef7f
    • Happiness \(\neq\) well-being (people judge levels of these two, based on E&C effects)
    • We are not referring to endowment effect as "acquisition of goods causing the acquirer to value the goods more highly than expected"
      • Tversky & Griffin: Endowment effect of an event is its direct contribution one's happiness/satisfaction.
      • Good news/experiences enrich our lives and make us happier.
      • Bad news/hard times diminish our well-being
    • The Contrast Effect: indirect effect that works in the opposite direction
      • Positive experience \(\to\) happy but renders similar experiences less exciting. e.g. Winning music competition for the first time, vs second time.
      • Negative experience \(\to\) unhappy, but helps us asses similar subsequent exp as less bad.
  • Treadmill Effect: psychological adaption to pain and pleasure over time
    • Existence supported by two theories:
      1. Adaptation theory: In terms of adaptation, hedonic response
        • Experiment
          • One hand in hot water, other in cold water for a period of time
          • Then, both hands in the same container of lukewarm water
          • One hand feels warm (prev in cold), the other feels cold (prev in hot)
        • This theory explains, how lottery winners and paraplegics adjust rapidly to changed circumstances
        • Not everyone convinced...
      2. Kahneman proposed a different mechanism: using the term satisfaction treadmill. Explained in terms of the aspiration effect.
        • Grad student constrained by her income to eat mediocre dishes in restaurants
        • After a lucrative job switch, she can afford higher quality food. But on consuming the same food as before her utility won't be as much as before...
        • This is because her aspiration level has increased.
        • At high aspiration level, ceteris paribus, the utility from the same bundle is lowered.
        • Another way of putting things: There is no longer a contrast** between the food she was consuming before and after the income increase.
      3. ECT applications
        • Experiment (spend an hour): some subjects placed in extremely pleasant (decorated, well-furnished) and others in extremely unpleasant (small, dirty, noisy, overheated)
        • Pleasant room: higher overall life satisfaction than unpleasant room ones \(\implies\) Dominance of the endowment effect.
        • Unpleasant room: higher satisfaction with their own housing (like back home after the experiment) than pleasant room ones \(\implies\) Dominance of contrast effect
        • Tversky & Griffin (2000) concluded: > A specific event is likely to have a significant contrast effect in the domain to which it (the event) belongs. An little to no contrast effect in others.
  • Anticipatory Utility
    • People gain hedonic utility from their anticipation of events. "Looking forward to that Jacob Collier Concert"
    • ...based on a person's expected or predicted utility (belief about future experienced utility)
    • "Playing a lottery" cannot be explained by EUT, but ECT can
      • Unrealized hopes and fear \(\implies\) +ve or -ve endowment in terms of anticipatory utility.
      • \(P(\text{Winning Lottery})\) is very low. So failure doesn't cause much disappointment
      • Tversky & Griffin (2000): "Dream of becoming an overnight millionaire" pleasure \(\gt\gt\) mild disappointment of not winning the lottery.
      • \(\text{+ve Endowment Effect} \gt \text{-ve Contrast effect}\) \(\implies\) People can continue to play lottery even if they don't win.
      • Evidence (study by Kocher, Krawczyk and van Winden (2014)): Lottery playing subjects preferred to wait longer for the result
        • Also preferred playing two tickets in separate draw (than in the same draw), thus prolonging period of anticipation.
        • Contrast effect is highly sensitive to probability of winning/losing
        • As \(P(\text{Winning}) \uparrow\) . \(D \uparrow\) faster than \(B\uparrow\)
          • \(D:\) Disappointment of losing (contrast effect)
          • \(B:\) Benefits from the hope of winning.
          • People prefer long-odds over short-odds
            • Sweeter dreams and milder disappointments.
  • Residual Utility
    • Pleasure or pain felt at later periods of time in separate episodes
    • Enjoy holiday for a month (anticipation and the actual event) and then suffer a contrast effect when they return to work.
    • Later episode: Maybe a month later they feel another utility boost related to the same holiday exp, when reminiscing with friends.
      • Such episodes may be repeated at various intervals
    • Residual Utility arises from reminiscence.
    • Can also be negative: dwelling on a bad experience.
  • Diagnostic Utility (DU)
    • People infer utility from their actions.
    • Alcohol consumption decision: consider the experienced or hedonic utility... Also, utility inferred from the action of consumption \(\implies\) vice of a weak will or signal of a strong will. (also jogging more rounds)3
      • Possible that \(\text{-ve DU} \gt \text{+ve }E[\text{EU}]\) \(\implies\) abstain from consumption
      • Process of self-signalling**: Particularly important for people who are uncertain about their attribute (i.e. "Do I really have a strong willpower?")
    • \(\implies\) Temptation shouldn't be seen as a cost... there's a benefit too.
      • A Dieting Person
        • experienced disutility = hunger
        • benefit of +ve DU = improved self esteem if they refrain
          • They don't get this however, if they have had a gastric band surgery in which case they don't feel hungry.
  • Transaction Utility
    • NM says: Net value = \(\text{Benefit} - \text{Cost}\)
    • Reality: loss-aversion phenomena makes this coding, hedonically inefficient
    • \(\implies\) Kahneman & Tversky (1984) reject "costs = losses"
    • Thaler proposes two types of utility gained from a transaction:
      1. Acquisition Utility: \(\sim\) Consumer Surplus, value relative to price (of a good)
      2. Transaction Utility: Perceived value of the deal or \(\text{Reference Price} - \text{Paid Price}\) (RP - PP)
        • RP may be the price that consumer expects to pay for the good
    • \(\implies\) People are tempted to buy deals where TU > AcqU
      • Marketing strategies: manipulate framing of offers... Reference Prices and emphasize on savings. - e.g. "~~₹4000~~ ₹2000 only! Limited Time offer!"
    • \(\implies\) Forgo goods that benefit in terms of AcqU but get rejected due to higher perceived transaction disutility.
    • Additional Dimension: notion of fairness
    • Competitive consumers gain utility if they think that they outsmarted the market.
      • e.g. "Deal is better if the offer is more valuable than the marketer intended"
        • M1 (to M2, who is far away): How much does this car cost?
        • M2: $3000.
        • M1: What... you said $2000?
        • M2: Yeah, wait... I am getting a call.
        • C: (knows that M1 has misheard and thinks it will be a great deal) Can I buy this immediately?
        • M1: Yeah, sure! Let's go inside and get the paperwork done.
        • C: No, I don't need all that... take this cash... (Gives him $2000.)
        • M1: Okay! Here are the keys...
        • (C drives away thinking he scammed them)
        • Later that evening,
          • M1: Haha... He actually thought I couldn't hear properly... we sold it to him at $2000. Nobody was buying it before. Good move.
          • M2: Yeah, I know. But I don't think this strategy will work every time.
          • M1: It will... Because TU > AU.
    • Important counter-intuitive policy implications for marketers in terms of targeted promotions #doubt

  1. Peak-End rule, we happen to remember something (from a certain experience)... we remember the experience something at the peak, and something at the end of the experience. 

  2. Under certain assumptions 

  3. If I am able to resist myself, I will get a signal of having a strong will and I will get a satisfaction out of that...